Curriculum Leader: Colette Carroll
Design and Technology at Everest is always developing, as the world of manufacturing changes and new processes are introduced. We pride ourselves on keeping up with the pace using safe and inspiring working methods.
Design and Technology (D&T) is the inspiring, rigorous and practical subject which prepares all young people to live and work in the designed and made world. Rapid progress is possible for each individual through a process of monitoring and differentiated task setting based on their prior knowledge understanding and skills.
Staff & Facilities
Our five members of staff include three full time teachers and two technicians. We are supported by dedicated and highly trained technical and pastoral support for individual students and to ensure equipment and materials are in the best condition and readily available.
At Key Stage Four, students are able to follow GCSE courses in Product Design, Catering, Graphics or Resistant Materials. These courses are designed to enable young people to prepare for further study and the range of employment opportunities that require communication, problem solving and production skills. The understanding they gain by Year 9 is now consolidated as they prepare for controlled assessments and their final exam.
From the start of Key Stage three, students are encouraged to use their creative personal preferences and are given the opportunity to work with equipment normally associated with the world of manufacturing, systems and control. They tackle a range of increasingly challenging projects designed to bring out the best possible responses and the natural talents they have. Computer-Aided-Design and Computer-Aided-Manufacture (CAD-CAM) are explored in detail, along with the basic hand and machine skills in a variety of materials, needed to accurately make useful products. Following this, students are taught how to programme microcontrollers and construct circuit boards for their own Cyberpet in line with the new national curriculum for Design Technology. Students show pride in their design work and often take home the products they have made each term. including clocks, electronic artefacts, games, amplifiers, delicious meals and desserts.